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2Dark | Gloomywood
My work
Level Designer - QA Tester Jul 2015 - Sep 2016 (1 year 3 months)
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In association with the Creative Director Frederick Raynal and the Narrative Director Thierry Platon, creation of the level design.
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Design of game situations: goals/obstacles, challenges, enemy pattern.
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Work closely with the artistic team to make the level design.
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Testing the PC, PS4 ans XboxOne versions.
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Debug, tests, balancing the game and tweaking the difficulty.
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Feedbacks about the game: ergonomic game interface, gameplay.
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