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2Dark | Gloomywood

My work

Level Designer - QA Tester Jul 2015 - Sep 2016 (1 year 3 months)

  • In association with the Creative Director Frederick Raynal and the Narrative Director Thierry Platon, creation of the level design.

  • Design of game situations: goals/obstacles, challenges, enemy pattern.

  • Work closely with the artistic team to make the level design.
     

  • Testing the PC, PS4 ans XboxOne versions.

  • Debug, tests, balancing the game and tweaking the difficulty.

  • Feedbacks about the game: ergonomic game interface, gameplay.

2Dark Screenshot - Steven Cruz
Stealth | Horror | Adventure | 2D
Release: 2017 March

Publisher

Developer

Platforms

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2Dark Screenshot - Steven Cruz

Software and Tools

Home made

Engine

Tiled map editor

Doc

Communication

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Turtoise SVN

Version Control

Team

2Dark team Gloomywood
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