
Binge Runner | CCCP
My work
Intern Game Designer - Level Designer Jul 2014 - Dec 2014 (6 months)
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Game mechanics: character control, camera positioning, interaction with game elements, interfaces and menus.
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Design of game situations: goals/obstacles on the road, tweaking the difficulty.
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Debug, tests and balancing the game.
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Organization and follow-up of the playtests of the game on the target public.
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Meetings with the customer.
Serious Game | 3D
Release: 2014
Publisher
Developer
Platforms


Software and Tools
Unity Engine

Doc
Communication
N4G | CCCP
My work
Intern QA Tester Jul 2014 - Dec 2014 (6 months)
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Testing the PC and iPad versions.
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Bug Report: classification of bugs according to their level of importance.
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Feedbacks about the game: ergonomic game interface, gameplay.
Serious Game | 2D
Release: 2014
Publisher
Developer
Platforms



Software and Tools

Debug





