top of page
Metaphora | Moonycat
My work
Level Designer Mar 2020 - Sep 2021 (1 Year 6 months)
-
In association with the Creative Director Hervé Masseron and the Level design team, creation of the level design:
-
Level design doc, 3D blockout, player path. Work with Unreal engine.
-
Anticipate development problems and propose new processes to work efficiently.
-
Try to help to make good Game Design decisions. Propose solutions, help programmers to improve gameplay features.
Adventure | Narrative | 3D
Release: TBD
Publisher
Developer
Platforms
Software and Tools
Unreal
Engine 4
Blueprint Landscape, custom tools
Doc
Communication
SVN
Version Control
bottom of page