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Metaphora | Moonycat

My work

Level Designer Mar 2020 - Sep 2021 (1 Year 6 months)

  • In association with the Creative Director Hervé Masseron and the Level design team, creation of the level design:

  • Level design doc, 3D blockout, player path. Work with Unreal engine.

  • Anticipate development problems and propose new processes to work efficiently.

  • Try to help to make good Game Design decisions. Propose solutions, help programmers to improve gameplay features.

Metaphora - Steven Cruz
Adventure | Narrative | 3D
Release: TBD

Publisher

Developer

Platforms

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Metaphora - Steven Cruz

Software and Tools

Unreal

Unreal

Engine 4

Blueprint Landscape, custom tools

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Doc

Communication

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SVN

Version Control

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