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Gravity Labyrinth | Solo-Developed Game

My work

Game Designer - Level Designer - Scripter Free time

  • System design, level design, character control, camera, feature implementation, scripting, macro & micro design.

  • Full level design, from LD mission intention to playable blockout.

  • Full Unity process: assets management, scene editor, script, physics, particles, animator, UI, menus, build.

GravityLabyrinth 05_07_2020 11_21_16.png
Platformer | 3D
Release: 2015 | Work in progress
GravityLabyrinth 05_07_2020 11_10_29.png

Developer

Platforms

Steven Cruz

GravityLabyrinth 05_07_2020 11_11_47.png

Software and Tools

Unity.png

Unity

Engine

Level Design Blockout

Doc

Communication

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